fridgeninja: (slight surprise)
Seta Souji ([personal profile] fridgeninja) wrote in [community profile] cityofcoba2015-08-27 04:43 pm
Entry tags:

THE FUNHOUSE (Player Plot; Open Mingle).

Who: Anyone who wants!
What: Player Plot: a new building in the city!
When: Day 15 & onward!
Where: A massive carnival funhouse.
Warnings: by thread

New architecture in Coba is no surprise, but this building may be a little different. A massive, three-story warehouse appears in the downtown district, painted in purples, greens, and reds, with shooting stars, fireballs, dancing dragons and neon hurricane spirals all over its sides. In the center, a tower rises another three or four stories, surrounded by scaffolding, a railroad trellis and a tube slide curing around it like double helixes. The slide hangs over the edge of the roof like a rain gutter; the train tracks vanish inside the building, and the doors and windows brim with calliope music and mad laugh tracks.

And for those who venture through those doors, a world of weirdness is in store.

I. The Hall of Mirrors
In the distorted mirrors and winding corridors just past the funhouse entrance, you can see yourself with a little extra weight, or taller and thinner, or upside down, or terribly distorted - but the mirrors aren’t just wavy glass. Some of those other images are wearing different clothing. Some are other genders, or even other species. Some look like they belong in other times or places. And for those who look long enough, the tinkling music and glittery disco-lighting will waver, sounding like a little slice of what’s going on in these alternate worlds, to these alternate selves. they seem close enough to reach out and touch, or to speak to… or, if you turn a corner too quickly, spill you through the glass like a veil and let them out into the hall.

II. The Maze of Doors
Past the mirrors is a solid wall of doors. Doors on the left and right, ahead and behind, interlocking walls made up of doors of every architectural style, trapdoors in the floor and ceiling. Opening most of them just leads to more doors, a maze of openings that go nowhere but to more openings, but a few lead to puzzle rooms, isolated chambers with riddles, or obstacles, or hidden elements. Almost any kind of mystery can be found in these chambers - or someone might find a way out no more than three doors in, and progress to the next section.

III. Barrel of Fun
The Barrel of Fun is a simple, short tunnel that spins slowly as explorers make their way down it It seems simple at first, despite the stumbles, but emerging on the other side is more disorienting than usual. Like some sort of MC Escher gateway, people may find themselves standing easily on the walls or the ceiling, effectively stuck there by re-oriented gravity that won’t wear off for quite some time… but may wear off quite suddenly when it finally does.

IV. The Fortune Teller
A small, shadowy room with colored lamp-light contains a glass case with a mechanical puppet-figure inside, turning cards and spitting them out of a nutcracker-like mouth through a slot in the glass. Anyone who feeds a coin into the machine will receive a fortune-cookie fortune printed on the back of a Tarot card - maybe one that describes the person or their life with uncanny accuracy… or maybe, simply, sheerest nonsense.

V. The Hologram Machine
In the same room as the fortune-teller, on the far side, there are several sets of viewing glasses, between binoculars and kaleidoscopes, but fixed on little platforms and pivots, held in place. The wall they look at shows flickering, holographic projections when looked at - the past and memories of someone in the room, seeming more and more real the longer one looks, as watchers become less and less aware of the viewing glasses, until they believe they could just step into the memory…

VI. The Ballpit
It’s a ballpit. A big ballpit, the size of a swimming pool, and just as deep or deeper in places. There’s no apparent way out, either, once you’ve jumped in - climbing nets drape the walls, but the narrow ledge up there doesn’t have any exit, and the plastic drape of the door you entered through doesn’t open from the inside.

The exits are segmented plastic tunnels, deep under the surface, hidden, feeding into chutes that lead to other rooms, dropping people right through hidden doors in the walls. But most of them lead to the same place…

VII. The Mystery Mine Ride
You’re dropped with little finesse or fanfare into a padded seat mounted inside a minecart, beside someone else - someone random, dropped in through another hole. The kick of momentum from your arrival starts the cart rolling along the tracks through a darkened tunnel, dim, flickering gaslights on the walls offering little warning of sudden turns, sickening drops, unexpected rises where the cart is hooked by ratcheting clamps and dropped along another slope. Maybe the track leads under a waterfall, or maybe the painted faces on the walls are real, or maybe there’s a sudden spike of fear - or anger, or affection - as the way you feel about the person next to you is suddenly spiked, positively or negatively. Whether it’s a nightmare tour of thrills and chills, a tunnel of love, or just another roller-coaster, eventually it rises into the sunlight, spiraling up around the tower and into a carousel loop inside.

VIII. The Tower Viewer
The windows in the tower look out, offering a panoramic view of the surroundings… sort of. From here, you can see into a dozen different worlds, places familiar, forgotten, or never glimpsed before. The vista could be almost anything, public or private, near or far. One way or another, though, eventually you’ll see that there's only one way out of here…

IX. The Slide
The slide. A spiraling tube slide, with sides slick and frictionless, anyone dropping down it will move faster and faster for what seems like far too long, an unbelievable length, until finally they’re spat out… off the edge of the rooftop, thirty feet above the ground, moving a hundred miles an hour… and slowly descending, fluttering like a feather, on a random trajectory to elsewhere in Coba.

Even if they want, by the time they could make their way back to the funhouse, it seems to have disappeared… for now. But in another few days or weeks, it may be back, its mysteries free to be explored again…

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